--levelsystem:
--passible positions on normal grass are:
--27,74,117,163,208
level = {}
level[1] = { --level1: timer for zombies, zombie ids, x,y --testlevel
timer = 800;
zombies = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,27,74,208,27,117,74,74,74,117,208,163,27,117,208};
emptytimer = 3500;
}
level[1] = { --level1: timer for zombies, zombie ids, x,y --testlevel
timer = 800;
zombies = {1,1};
zombiesx = {480,480};
zombiesy = {27,27};
emptytimer = 100;
}
level[2] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 3000;
}
level[3] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,1,1,2,1,1,1,2,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1,1,2};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[4] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,2,1,1,2,2,1,2,1,2};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[5] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,2,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[6] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,2,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[7] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,2,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[8] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,3,2,2,1,1,1,1,3,1,1,2,1,1,1,3,1,1,2,1,2,1,1,2,2,3,1,1,3};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[9] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,3,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1,1,3,1,4,1,1,3,1,2,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[10] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,3,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1,1,3,1,4,1,1,3,1,2,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[11] = { --level1: timer for zombies, zombie ids, x,y  --bonuslevel
timer = 800;
zombies = {1,1,1,1,1,2,1,2,1,2,4,1,1,3,1,4,1,1,2,1,1,1,2,1,4,2,1,2,1,1,2,2,4,1,1,1,1,3,1,4,1,1,3,1,2,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[12] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,1,1,1,5,1,1,1,1,5,1,5,1,1,1,1,5,1,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,27,74,208,27,117,74,74,74,117,208,163,27,117,208};
emptytimer = 2000;
}
level[13] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,3,1,5,2,1,1,3,1,1,2,1,1,1,2,2,1,5,1,1,3,1,1,2,5,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[14] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,1,1,6,2,1,1,1,1,1,2,1,1,1,2,2,1,6,1,1,1,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[15] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,4,1,6,2,1,1,4,1,1,2,1,1,1,2,2,1,6,1,1,4,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[16] = { --level1: timer for zombies, zombie ids, x,y --bonuslevel
timer = 800;
zombies = {1,1,1,2,1,1,4,1,6,2,1,1,4,1,1,2,1,1,1,2,2,1,6,1,1,4,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[17] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,1,1,7,2,1,1,1,1,1,2,1,1,1,2,2,1,7,1,1,1,1,1,2,7,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[18] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,3,1,6,2,1,1,3,7,1,2,1,1,1,2,2,1,7,1,1,3,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[19] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,3,1,6,2,1,1,3,7,1,2,1,1,1,2,2,1,7,1,1,3,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[20] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,3,1,6,2,1,1,3,7,1,2,1,1,1,2,2,1,7,1,1,3,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}
level[21] = { --level1: timer for zombies, zombie ids, x,y 
timer = 800;
zombies = {1,1,1,2,1,1,3,1,6,2,1,1,3,7,1,2,1,1,1,2,2,1,7,1,1,3,1,1,2,6,1};
zombiesx = {480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480};
zombiesy = {27,27,74,74,117,117,163,rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5),rndY(5)};
emptytimer = 2000;
}